| EVENTS In the last ten years Nigel and Russell have
ran a variety of one-off events, as well as regular sessions for four years. This page
details these to give you a flavour of what we do. All these events are run at only cost
price (and sometimes below that), we make no money on them. For a 48 hours session we
would, normally, charge £20, regular sessions would cost £1.
REGULAR SESSIONS
The regular sessions were run in St Andrews, Aberdeen and Arbroath. They
were set, initially, in the world of vampires; however, by the end they had evolved into
an Aspects orientated game.
It was during these that both of us learned our trade as referees, and
in doing so we made some mistakes, and sought to rectify them in later games. In this
site, we describe the high standards we demand from ourselves and our players. This is to
ensure that Aspects is a good game, and that the poor-players, which we have had to deal
with in the past, are either not allowed in, or are ejected quickly.
The regular sessions revolved around the machinations of supernatural
creatures and their political struggles. We would meet in cosy, yet distinguished, bars
and then go on to a variety of suitable, often outdoor, locations. The underlit 14th
century buildings of St Andrews, coupled with the frequent sea-mists; the brooding gothic
pile of Aberdeen's cloisters and the ruined Arbroath Abbey created tense and atmospheric
sessions.
To supplement these sessions we would also run combat-practices. These
would allow players to sharpen their skills and get the adrenalin going, without them
having to risk their regular characters. The largest of these took place at night in a
deserted woods.
As part of St Andrews Universities' Norcon, we also ran an event from
ten in the evening till 6 the next morning. This had seventy-six players roaming
throughout the town, looking for clues, and interacting with a team of thirteen
non-player-characters. Thanks to the tolerance of the local police we had a
surprisingly loud game.
We also held two masked balls. Both of these were held in our normal
locations, but all characters wore masks and formal wear, and there were buffets provided.
The regular sessions were, more or less, brought to a close with a
special event that was held around Arbroath. This had grown out of plots in the game and
was a fitting finale to the last few years. The players were severely tested as they
adventured through foul Scottish weather, forests, backroads, a beach and finally a small
village (the event started at 6 in the evening and finished at 6 in the morning). Dressed
in combats, balaclavas and armed with LARP swords and pistols the players looked a
fearsome sight. The NPCs were equally so, as they were wearing masks from a Hollywood
shop.
The regular sessions were brought to a close as Nigel's wife was taken
seriously ill and he wished to devote his time to her (she is now in remission).

A player lounges at a masked ball |
FANTASY LARP
In the last few years we have held five FLARPs. Too much happened within
them to remain interesting to relate; however, a summary is given below.
All the FLARPS, so far, have taken place in either Aberdeenshire or
around Arbroath. They make use of the rivers, glens, beaches and deserted backroads that
abound there. In the last FLARP (forty-eight hours long) the players walked fifteen miles,
which included three 1800 feet peaks, and camped out for both nights.
In every FLARP the players are drawn from many areas within Britain, and
each person soon functions as a key part of, what becomes, an efficient adventuring band.
They are required to be so, as we, and the weather (we play in all seasons), conspire to
provide them with many challenges.
Each session has players adventuring from the moment they cross into the
areas, until they leave them. There is a lot of combat, against a host of
well-costumed monsters, plenty of NPC to interact with, traps and puzzles. Each character
also has a chance to grow, as we provide foes from characters' backgrounds, so as to
make players feel valued (and possibly hunted).
When the sun goes down the fun continues with players breaking up the
night into watches, to guard against frequent attacks. Sleep is occasionally disturbed as
the characters have to carry out missions in the small hours of the morning. This
activity is balanced against plenty of down-time and quality moments around the campfire.
Highlights of the game have so far included: a dawn attack (at four in
the morning) against an orc camp, followed by carrying a wounded elven princess the
three miles back to camp; storming an old, ruined, Scottish, castle; crossing a
river after erecting a rope bridge; sitting in triumph on top of a hill in Aberdeenshire;
clearing a ruined village and carrying out a night raid in dense woods.
Because, everyone works so hard each player leaves having achieved a
lot, and having made good friends. These relationships are cemented in the bar afterwards,
or over a nice meal in a local restaurant.

Players pose during a quiet moment |
MURDER MYSTERY
The latest event was a murder-mystery, which was run in Leeds at the New
Year (2004). This took twenty-five people and placed them into an Aspects futuristic
scenario for four hours. It went beyond those murder-mysteries bought in shops, as each
person was dressed appropriately, the game was refereed and had NPCs, and rooms in the
house were converted into crime scenes. The games stopped in time for midnight.
FORTHCOMING EVENTS
Nigel and Russell are planning to run a FLARP in July 2004, in the
Aberdeenshire area. For those who think they will make the grade, please contact us. |