This page is a table that lists the frame numbers (as used in DEHACKED) for different Doom 4 letter sprite codes and gives a short description for each sprite set.
Frame No. |
Sprite code |
Description |
0 |
TROO |
Imp |
1 |
SHTG |
Shotgun HUD frames |
2 |
PUNG |
Punch HUD frames |
3 |
PISG |
Pistol HUD frames |
4 |
PISF |
Pistol HUD firing frames |
5 |
SHTF |
Shotgun HUD firing frames |
6 |
SHT2 |
Super Shotgun HUD frames |
7 |
CHGG |
Chaingun HUD frames |
8 |
CHGF |
Chaingun HUD firing frames |
9 |
MISG |
Rocket Launcher HUD frames |
10 |
MISF |
Rocket Launcher HUD firing frames |
11 |
SAWG |
Chainsaw HUD frames |
12 |
PLSG |
Plasma Gun HUD frames |
13 |
PLSF |
Plasma Gun HUD firing frames |
14 |
BFGG |
BFG HUD frames |
15 |
BFGF |
BFG HUD firing frames |
16 |
BLUD |
Blood splat |
17 |
PUFF |
Bullet puff |
18 |
BAL1 |
Imp fireball |
19 |
BAL2 |
Cacodemon fireball |
20 |
PLSS |
Player plasma shot |
21 |
PLSE |
Player plasma explosion |
22 |
MISL |
Rocket in the air |
23 |
BFS1 |
BFG Shot |
24 |
BFE1 |
BFG Primary explosion |
25 |
BFE2 |
BFG Secondary explosion |
26 |
TFOG |
Teleport fog |
27 |
IFOG |
Item respawn fog |
28 |
PLAY |
Player |
29 |
POSS |
Trooper |
30 |
SPOS |
Shotgun sergeant |
31 |
VILE |
Archvile |
32 |
FIRE |
Archvile and demon spawn fire |
33 |
FATB |
Revnant fireball |
34 |
FBXP |
Revnant fireball explosion |
35 |
SKEL |
Revnant |
36 |
MANF |
Mancubus fireball |
37 |
FATT |
Mancubus |
38 |
CPOS |
Chaingunner |
39 |
SARG |
Demon and Spectre |
40 |
HEAD |
Cacodemon |
41 |
BAL7 |
Baron fireball |
42 |
BOSS |
Baron of Hell |
43 |
BOS2 |
Hell knight |
44 |
SKUL |
Lost soul |
45 |
SPID |
Spiderdemon |
46 |
BSP1 |
Arachnotron |
47 |
APLS |
Arachnotron plasma shot |
48 |
APBX |
Arachnotron plasma explosion |
49 |
CYBR |
Cyberdemon |
50 |
PAIN |
Pain elemental |
51 |
SSWV |
Wolfenstein SS guy |
52 |
KEEN |
Commander Keen |
53 |
BBRN |
Big boss - Romero on a stick |
54 |
BOSF |
Boss spawn cube |
55 |
ARM1 |
Green Armour |
56 |
ARM2 |
Blue Armour |
57 |
BAR1 |
Barrel |
58 |
BEXP |
Barrel explosion |
59 |
FCAN |
Barrel with flames |
60 |
BON1 |
Blue health bottle |
61 |
BON2 |
Armour helmet |
62 |
BKEY |
Blue keycard |
63 |
RKEY |
Red keycard |
64 |
YKEY |
Yellow keycard |
65 |
BSKU |
Blue skull key |
66 |
RSKU |
Red skull key |
67 |
YSKU |
Yellow skull key |
68 |
STIM |
Stim pack |
69 |
MEDI |
Medical kit |
70 |
SOUL |
Soul Sphere |
71 |
PINV |
Invulnerability sphere |
72 |
PSTR |
Berserk pack |
73 |
PINS |
Invisibility sphere |
74 |
MEGA |
Mega sphere |
75 |
SUIT |
Radiation Suit |
76 |
PMAP |
Computer map |
77 |
PVIS |
Light amp visor |
78 |
CLIP |
Ammo clip |
79 |
AMMO |
Box of ammo |
80 |
ROCK |
Rock ammo |
81 |
BROK |
Box or rockets |
82 |
CELL |
Small cell pack |
83 |
CELP |
Large cell pack |
84 |
SHEL |
Shells |
85 |
SBOX |
Box of shells |
86 |
BPAK |
Back pack |
87 |
BFUG |
BFG |
88 |
MGUN |
Chaingun |
89 |
CSAW |
Chainsaw |
90 |
LAUN |
Rocket launcher |
91 |
PLAS |
Plasma gun |
92 |
SHOT |
Shotgun |
93 |
SGN2 |
Super shotgun |
94 |
COLU |
Small floor lamp |
95 |
SMT2 |
Grey stalagmite |
96 |
GOR1 |
Hanging head and body |
97 |
POL2 |
Skulls on skewer |
98 |
POL5 |
Blood pool with red ribs in it |
99 |
POL4 |
Skull on a skewer |
100 |
POL3 |
Skulls and candles |
101 |
POL1 |
Impaled dead guy |
102 |
POL6 |
Impaled twitching guy |
103 |
GOR2 |
Inverted hanging guy |
104 |
GOR3 |
Inverted guy hanging by 1 leg |
105 |
GOR4 |
Inverted hanging legs and torso |
106 |
GOR5 |
Hanging leg |
107 |
SMIT |
Spiky tree stump |
108 |
COL1 |
Tall green pillar |
109 |
COL2 |
Short green pillar |
110 |
COL3 |
Tall red pillar |
111 |
COL4 |
Short red pillar |
112 |
CAND |
Candle - black |
113 |
CBRA |
Candelabra |
114 |
COL6 |
Skull on red pillar |
115 |
TRE1 |
Grey scorched tree |
116 |
TRE2 |
Big spiky tree |
117 |
ELEC |
Technical column |
118 |
CEYE |
Eye symbol |
119 |
FSKU |
Skulls above flames |
120 |
COL5 |
Heart on gree pillar |
121 |
TBLU |
Tall blue torch |
122 |
TGRN |
Tall green torch |
123 |
TRED |
Tall red torch |
124 |
SMBT |
Small blue torch |
125 |
SMGT |
Small green torch |
126 |
SMRT |
Small red torch |
127 |
HDB1 |
Hanging vile type body almost complete |
128 |
HDB2 |
Hanging vile type body a bit worse |
129 |
HDB3 |
Hanging vile upper torso and head |
130 |
HDB4 |
Hanging vile spine and head |
131 |
HDB5 |
Hanging vile spine with head back |
132 |
HDB6 |
Hanging vile upper torso with broken head |
133 |
POB1 |
Red and brown blood pool |
134 |
POB2 |
Small blood pool |
135 |
BRS1 |
Skull and spine in blood pool |
136 |
TLMP |
Tall floor lamp from doom2 |
137 |
TLP2 |
Short floor lamp from doom2 |